This is one of the most comprehensive free resources that belongs in every game-artists’ library. This eBook covers everything from Sculpting, Color Theory, and Texturing and even how to set you up as a successful Freelancer. The book even has articles and workflows from studios such as Naughty Dog and Blizzard Entertainment.
Want your artwork to be promoted?
Would like to be in VERTEX? But don’t really have the time to do an article well we always will have the pimp pages so send us some samples of work you would like us to feature.
How can I be in VERTEX?
If you would like to contribute to creating an article or would like to have a pimp page of your work we are always looking for new content for current and future books. Please visit our website and send us your information and we will review your material or content and see about putting you in the next VERTEX. Would like to be in VERTEX? But don’t really have the time to do an article well we always will have the pimp pages so send us some samples of work you would like us to feature.
"Vertex is a platform that represents what the game industry can be; communal, inclusive and passionate."− David Ballard (Ubisoft)
"Vertex is made by the community for the community by artists it is a resource like no other!"− Rogelio Olguin (Naughty Dog)
"Whether you're a seasoned veteran or a budding new artist, this book is a must to have in your Digital Library!"− Charlie B. Williams III (Cgcookie.com)
- Editor: Ryan Hawkins
- Released: August 2012
In this eBook you will find information ranging from modeling & texture workflows to tips on working as or with outsourcing. This eBook features articles and workflows from studios such as Blizzard Entertainment and Ubisoft as well as tips and tricks from various freelancers in the movie and video game industries. This is another must read for any artist in the entertainment industries.
- Editor: Ryan Hawkins
- Released: January 2014
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