This is one of the most comprehensive free resources that belongs in every game-artists’ library. This eBook covers everything from Sculpting, Color Theory, and Texturing and even how to set you up as a successful Freelancer. The book even has articles and workflows from studios such as Naughty Dog and Blizzard Entertainment.
Professional Video Game Development Tips And Tricks
- Editor: Ryan Hawkins
- Released: August 2012
In this eBook you will find information ranging from modeling & texture workflows to tips on working as or with outsourcing. This eBook features articles and workflows from studios such as Blizzard Entertainment and Ubisoft as well as tips and tricks from various freelancers in the movie and video game industries. This is another must read for any artist in the entertainment industries.
- Editor: Ryan Hawkins
- Released: January 2014
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